ground-troops
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----- Soldiers that capture and defend worlds -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 1 new ACP per turn.
Allowed 1 free ACP to complete an action.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 by default, 99 into vacuum, star.
Hit Points (HP): 1.
Vanishes if in: false by default, true for vacuum, star.
Construction points (CP): 4.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 50% vs all unit types.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 1 vs antimatter, torpedoes.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 20% vs civ-0, civ-1, civ-2, civ-3, 30% vs settlement, space-colony.
Protection of occupants/transport is *1.00 by default, *0.40 for civ-0, civ-1, civ-2, civ-3, *0.50 for settlement, space-colony.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food (none)
fuel (none)
ores (none)
solar (none)
petroleum (none)
matter (none)
antimatter (none)
personnel (none)
torpedoes (none)
protomatter (none)
Fate if side loses: 100% chance to vanish.
AI Attributes:
Considered to be a mobile ground unit.
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).