fuel
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----- basic supply that all units need -----
Base production: infantry:1 armor:2 base:10 town:20 city:50 radar:1 artillery:1 aaa:1 engineer:1
Base consumption: infantry:1 fighter:3 bomber:2 destroyer:1 submarine:1 troop transport:1 carrier:1 battleship:1 mineship:1
Storage: infantry:6 armor:10 fighter:20 bomber:30 destroyer:100 submarine:100 troop transport:150 carrier:500 battleship:400 nuclear bomb:100 base:200 town:500 city:900 radar:10 artillery:10 aaa:10 engineer:10 mineship:50
Consumption percentage as occupant: fighter:0 bomber:0 radar:0
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: infantry:1 armor:1 fighter:1 bomber:1 destroyer:1 submarine:1 troop transport:1 carrier:1 battleship:1 radar:1 artillery:1 aaa:1 engineer:1 mineship:1
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: infantry:1 armor:1 fighter:1 bomber:1 destroyer:1 submarine:1 troop transport:1 carrier:1 battleship:1 radar:1 artillery:1 aaa:1 engineer:1 mineship:1
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
infantry:-:3 armor:-:3 fighter:-:0 bomber:-:0 destroyer:0:0 submarine:0:0 troop transport:0:0 carrier:0:0 battleship:0:0 nuclear bomb:-:0 base:0:6 town:1:12 city:1:12 radar:0:3 artillery:0:3 aaa:0:3 engineer:1:3 mineship:0:0
Initial unit quantities at game start:(none)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).