Game Overview
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*** Korean War 2006 ***
This game includes 174 unit types and 16 terrain types, along with 6 material types, and it has 21 types of advances.
Number of sides to play may range from 2 to 6, defaulting to 2.
Side advantages are fixed.
Terrain view is always accurate once seen.
World terrain is already seen by all sides.
Sides move simultaneously.
Unit Types:
Corps (G) (A green corps.)
Army (G) (A green army.)
Armor Group (G) (A green armor group. This unit cannot capture.)
Air Wing (G) (A large and varied collection of combat aircraft with no combat experience.)
Carrier Air Wing (G) (A group of aircraft designed to be launched from a carrier. No combat experience, which makes them far less likely to intercept incoming aircraft than a more experienced unit.)
Air Defense Network (G) (A collection of active and passive air defense systems with no combat experience.)
Surface Fleet (G) (A green battle fleet.)
Carrier Group (G) (A carrier group with no combat experience.)
Improved Carrier Group (G) (An improved carrier group with no combat experience.)
Advanced Carrier Group (G) (An advanced carrier group with no combat experience.)
Civilian Transport Fleet (A collection of civilian shipping. Provides points when next to a port or can be requisitioned [Not implemented yet].)
Military Transport Fleet (A collection of military transport vessels, cannot be captured and more resilient than civilian.)
Paramilitary Band (Paramilitary forces.)
Coastal Surface Fleet (A coastal surface fleet. This unit doesn't have enough materials to be too far away from city and can only resupply if next to a city or port.)
Coastal Sub (A group of diesel-electric submarines. This unit doesn't have enough materials to be too far away from city and can only resupply if next to a city or port.)
Sub (Nuclear hunter-killer. Hard to detect and very useful against naval assets. Not a boomer.)
Advanced Fighter Squadron (A small group of the most technically advanced aircraft available to this nation.)
Advanced Armor Brigade (A small group of the most technically advanced armor and equipment available to this nation.)
Spy Satellite (Keeps a nation apprised of situations.)
The American Mainland (Provides the industry necessary to support the war.)
Military Aid (Provides the industry necessary to support the war.)
War (Removes peace borders.)
spec ops (Special operations forces, useful for causing havoc behind the lines.)
Pave Low Heli (Special ops helicopter, tough to shoot down.)
Major Shipyard and Port (Deep, Drydocks, Full Production, Fancified.)
Minor Drydock and Port (Only good for producing transports and coastal ships)
Civilian Air Fleet (A collection of civilian aircraft. Provides points when next to a city or can be requisitioned [Not implemented yet].)
Military Air Transport Fleet (A collection of military transport aircraft.)
Skipjet Transport (The Caspian Sea Monster. That cool Russian jet-boat that gets everyone sick.)
Ruins (A reminder of past glory.)
Levelled City (A ravaged city.)
Heavily Damaged City (A suffering city.)
Damaged City (A damaged city.)
City (A city important enough to be included in the game.)
Levelled Major City (A horrendously damaged major city.)
Heavily Damaged Major City (A heavily damaged major city.)
Damaged Major City (A damaged major city.)
Major City (A major city, like New York or Tokyo or Sacramento.)
Levelled Aerospace Facility (An aircraft plant rendered totally nonproductive through military means.)
Heavily Damaged Aerospace Facility (An aircraft plant rendered virtually nonproductive through military means.)
Damaged Aerospace Facility (An aircraft plant rendered somewhat less productive through military means.)
Aerospace Facility (An aircraft plant.)
Levelled Industrial Center (An industrial center rendered totally nonproductive through military means.)
Heavily Damaged Industrial Center (An industrial center rendered virtually nonproductive through military means.)
Damaged Industrial Center (An industrial center rendered somewhat less productive through military means.)
Industrial Center (An industrial center.)
Tactical Nuclear Missile (A tactical weapon, useful against a single military unit.)
Medium Range Nuclear Missile (A strategic weapon, useful against a single military unit or location.)
Intercontinental Nuclear Missile (A strategic weapon, useful against a single military unit or location.)
Intercontinental Multi-Warhead Nuclear Missile (A strategic weapon, devastating against all units and locations in a single hex.)
Wrecked Corps (G) (A corps reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Corps (G) (A corps at 70% capability.)
Reinforced Corps (G) (A reinforced corps, about 20% more effective.)
Wrecked Corps (R) (A corps reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Corps (R) (A corps at 70% capability.)
Corps (R) (A regular corps.)
Reinforced Corps (R) (A reinforced corps, about 20% more effective.)
Wrecked Corps (V) (A corps reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Corps (V) (A corps at 70% capability.)
Corps (V) (A green corps.)
Reinforced Corps (V) (A reinforced corps, about 20% more effective.)
Wrecked Corps (C) (A corps reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Corps (C) (A corps at 70% capability.)
Corps (C) (A green corps.)
Reinforced Corps (C) (A reinforced corps, about 20% more effective.)
Wrecked Corps (E) (A corps reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Corps (E) (A corps at 70% capability.)
Corps (E) (A green corps.)
Reinforced Corps (E) (A reinforced corps, about 20% more effective.)
Wrecked Army (A smashed army. This unit cannot capture and stands a good chance of retreating when attacked.)
Understrength Army (A hurting army.)
Reinforced Army (A reinforced army, about 19.6% more effective.)
Wrecked Army (R) (A army reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Army (R) (A army at 70% capability.)
Army (R) (A regular army.)
Reinforced Army (R) (A reinforced army, about 20% more effective.)
Wrecked Army (V) (A army reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Army (V) (A army at 70% capability.)
Army (V) (A green army.)
Reinforced Army (V) (A reinforced army, about 20% more effective.)
Wrecked Army (C) (A army reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Army (C) (A army at 70% capability.)
Army (C) (A green army.)
Reinforced Army (C) (A reinforced army, about 20% more effective.)
Wrecked Army (E) (A army reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Army (E) (A army at 70% capability.)
Army (E) (A green army.)
Reinforced Army (E) (A reinforced army, about 20% more effective.)
Wrecked Armor Group (A smashed armor group. This unit cannot capture and has severely limited awareness.)
Understrength Armor Group (A depleted armor group. This unit cannot capture.)
Reinforced Armor Group (A reinforced armor group, about 20.3% more effective. This unit cannot capture.)
Wrecked Armor Group (R) (A armor reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Armor Group (R) (A armor at 70% capability.)
Armor Group (R) (A regular armor group. This unit cannot capture.)
Reinforced Armor Group (R) (A reinforced armor, about 20% more effective.)
Wrecked Armor Group (V) (A armor reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Armor Group (V) (A armor at 70% capability.)
Armor Group (V) (A green armor.)
Reinforced Armor Group (V) (A reinforced armor, about 20% more effective.)
Wrecked Armor Group (C) (A armor reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Armor Group (C) (A armor at 70% capability.)
Armor Group (C) (A green armor.)
Reinforced Armor Group (C) (A reinforced armor, about 20% more effective.)
Wrecked Armor Group (E) (A armor reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Armor Group (E) (A armor at 70% capability.)
Armor Group (E) (A green armor.)
Reinforced Armor Group (E) (A reinforced armor, about 20% more effective.)
Wrecked Air Wing (G) (A nearly destroyed Air Wing.)
Understrength Air Wing (G) (A depleted Air Wing.)
Reinforced Air Wing (G) (A reinforced wing, about 20% more effective.)
Wrecked Air Wing (R) (A wing reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Air Wing (R) (A wing at 70% capability.)
Air Wing (R) (A large and varied collection of combat aircraft with combat experience.)
Reinforced Air Wing (R) (A reinforced wing, about 20% more effective.)
Wrecked Air Wing (V) (A wing reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Air Wing (V) (A wing at 70% capability.)
Air Wing (V) (A green wing.)
Reinforced Air Wing (V) (A reinforced wing, about 20% more effective.)
Wrecked Air Wing (C) (A wing reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Air Wing (C) (A wing at 70% capability.)
Air Wing (C) (A green wing.)
Reinforced Air Wing (C) (A reinforced wing, about 20% more effective.)
Wrecked Air Wing (E) (A wing reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Air Wing (E) (A wing at 70% capability.)
Air Wing (E) (A green wing.)
Reinforced Air Wing (E) (A reinforced wing, about 20% more effective.)
Wrecked Carrier Air Wing (G) (A nearly destroyed Carrier Air Wing.)
Understrength Carrier Air Wing (G) (A depleted Carrier Air Wing.)
Reinforced Carrier Air Wing (G) (A reinforced wing, about 20% more effective.)
Wrecked Carrier Air Wing (R) (A wing reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Carrier Air Wing (R) (A wing at 70% capability.)
Carrier Air Wing (R) (A large and varied collection of combat aircraft with combat experience.)
Reinforced Carrier Air Wing (R) (A reinforced wing, about 20% more effective.)
Wrecked Carrier Air Wing (V) (A wing reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Carrier Air Wing (V) (A wing at 70% capability.)
Carrier Air Wing (V) (A green wing.)
Reinforced Carrier Air Wing (V) (A reinforced wing, about 20% more effective.)
Wrecked Carrier Air Wing (C) (A wing reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Carrier Air Wing (C) (A wing at 70% capability.)
Carrier Air Wing (C) (A green wing.)
Reinforced Carrier Air Wing (C) (A reinforced wing, about 20% more effective.)
Wrecked Carrier Air Wing (E) (A wing reduced to 30% capability. These units cannot capture and stand a good chance of retreating in the face of attack.)
Understrength Carrier Air Wing (E) (A wing at 70% capability.)
Carrier Air Wing (E) (A green wing.)
Reinforced Carrier Air Wing (E) (A reinforced wing, about 20% more effective.)
Wrecked Surface Fleet (A battle fleet where most ships are destroyed or severely damaged.)
Understrength Surface Fleet (A battle fleet where most ships are damaged.)
Reinforced Surface Fleet (A battle fleet with additional cruisers and destroyers, making its cruise missile
attack and defense higher, but not changing its bombardment.)
Surface Fleet (R) (A regular battle fleet.)
Heavily Damaged Air Defense Network (A nearly destroyed air defense network.)
Damaged Air Defense Network (A damaged air defense network.)
Air Defense Network (R) (A collection of active and passive air defense systems with combat experience.)
Concentrated Defense Network (Specially hardened ADN, no more effective but more resilient.)
ADN Engineers (Builds ADNs.)
Wrecked Carrier Group (A carrier group with few support ships and a heavily damaged flattop.)
Understrength Carrier Group (A carrier group with lost aircraft and/or fleet damage.)
Carrier Group (R) (A carrier group with combat experience.)
Reinforced Carrier Group (A carrier group with additional support vessels.)
Grizzled Partisans (Paramilitary forces with a great deal of experience. Almost a true military unit.)
Advanced Fighter Squadron (V) (A small group of the most technically advanced aircraft available to this nation.)
Advanced Armor Brigade (V) (A small group of the most technically advanced armor and equipment available to this nation.)
Irregular Corps (Paramilitary forces with a great deal of experience. Almost a true military unit.)
Advanced Fighter Squadron (C) (A small group of the most technically advanced aircraft available to this nation.)
Advanced Armor Brigade (C) (A small group of the most technically advanced armor and equipment available to this nation.)
Advanced Fighter Squadron (E) (A small group of the most technically advanced aircraft available to this nation.)
Advanced Armor Brigade (E) (A small group of the most technically advanced armor and equipment available to this nation.)
Wrecked Improved Carrier Group (An improved carrier group with few support ships and a heavily damaged flattop.)
Understrength Improved Carrier Group (An improved carrier group with lost aircraft and/or fleet damage.)
Improved Carrier Group (R) (An improved carrier group with no combat experience.)
Reinforced Improved Carrier Group (An improved carrier group with additional support ships, improving defense.)
Wrecked Advanced Carrier Group (An advanced carrier group with few support ships and a heavily damaged flattop.)
Understrength Advanced Carrier Group (An advanced carrier group with lost aircraft and/or fleet damage.)
Advanced Carrier Group (R) (An advanced carrier group with no combat experience.)
Reinforced Advanced Carrier Group (An advanced carrier group with additional support ships, improving defense.)
Terrain Types:
sea (deep water)
shallows (shallow coastal water and lakes)
swamp
desert (dry open terrain)
land (open flat or rolling country)
forest
mountains
ice
neutral
river
beach
road
peace1-political-border
peace2-political-border
peace3-political-border
war-political-border
Material Types:
Industry (Generic points to represent manpower and resources.)
Electronics
Manpower
Tech
X (For evaporating units.)
Materiel (Represents everything necessary to keep a unit operating.)
Advances:
Modern Carrier
Improved Carrier
Advanced Carrier
Modern Surface Ships
Improved Surface Ships
Advanced Surface Ships
Nuclear Submarine
Basic SO Tactics
Improved SO Tactics
Advanced SO Tactics
Modern Tanks
Improved Tanks
Advanced Tanks
Modern Infantry Training and Equipment
Improved Infantry Training and Equipment
Advanced Infantry Training and Equipment
Experimental Fighters
Experimental Armor
Modern Aircraft
Improved Aircraft
Advanced Aircraft
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