wagon
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----- wagons, logistical unit -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 5 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 99 by default, 2 into desert, forest, 4 into mountains, 3 into hills, 1 into plains.
Hit Points (HP): 1.
Generic capacity for units is 2.
Relative sizes of occupants: 99 for Armageddon spell, lightning, fireball, mass charm, wizard eye, wall, castle, tower, camp, temple, village, town, city, 1 for wizard, light infantry, barbarian, heavy infantry, paladin, longbowmen, priest, serfs, undead, flying carpet, cloudkeep, 0 for ring of regeneration, crystal ball, ring of protection, everfull plate, amulet of power, 3 for dragon, galley, 2 for cavalry, wagon, 4 for sailing ship.
Maximum number of occupants: -1 by default, 6 for ring of regeneration, crystal ball, ring of protection, everfull plate, amulet of power.
Construction points (CP): 7.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% by default, 100% vs ring of regeneration, crystal ball, ring of protection, everfull plate, amulet of power, 50% vs Armageddon spell, lightning, fireball, wizard eye, 10% vs mass charm.
Damage is 1 by default, 0 vs ring of regeneration, crystal ball, ring of protection, everfull plate, amulet of power.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 100% vs ring of regeneration, crystal ball, ring of protection, everfull plate, amulet of power.
Protection of occupants/transport is *1.00 by default, *0.80 for ring of protection.
Other Actions:
Can be disbanded (1 ACP).
Vision:
100% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Accidents:
Chance to be damaged in an accident: 0% by default, 1% in swamp, mountains.
Amount of damage: 0 by default, 1 in swamp, mountains.
Attrition in HP:
0 by default, 3 in swamp, mountains.
Material Handling:
food, 150 storage, 2 basic consumption, times 1% if occupant, 1 consumed per move, receive from up to 1 cells away, send up to 2 cells away
mana (none)
metal, 6 storage, 5 used to add 1 CP, receive from up to 1 cells away
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).