Game Setup
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Synthesis done when setting up this game:
Maze terrain: (not attempted)
10.00% of maze is room.
Room terrain types will be floor(1).
50.00% of maze is passageway.
Passageway terrain types will be passage(1).
Terrain around edge is rock.
Countries: (not attempted)
11 cells across, at least 20 cells apart, and at most 30 cells apart
Start with: 0 by default, 1 for human, red dragon, beholder, nest, orc hole, pentagram.
Favored terrain:
human: 100% by default, 0% for rock.
red dragon: 100% by default, 0% for rock.
beholder: 100% by default, 0% for rock.
nest: 100% by default, 0% for rock.
orc hole: 100% by default, 0% for rock.
pentagram: 100% by default, 0% for rock.
Independent units: (not attempted)
Chance of independent pile of gold coins: 2% by default, 0% in passage, rock.
Chance of independent huge sapphire: 2% by default, 0% in passage, rock.
Chance of independent huge emerald: 2% by default, 0% in passage, rock.
Chance of independent huge ruby: 2% by default, 0% in passage, rock.
Chance of independent huge diamond: 2% by default, 0% in passage, rock.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).