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Border Terrain (was Re: Compound Terrain Effects)
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Jim Kingdon <kingdon at panix dot com>
- Cc: bboett at adlp dot org, <xconq7 at sources dot redhat dot com>
- Date: Wed, 15 Oct 2003 10:52:18 -0400 (EDT)
- Subject: Border Terrain (was Re: Compound Terrain Effects)
Hello Jim and Bruno,
On Wed, 15 Oct 2003, Jim Kingdon wrote:
> > and since i am at it, are rivers only there to look nice? shouldn't
> > there be a possiblity for (certain?) water units to take them?
>
> In the standard game, armor has to spend an extra movement point to
> cross a river [1]. I was working on one game (maybe log.g?) in which
> it was even harder for armor to cross rivers.
There is also the possibility of doing a border slide.
> Having units located in a border rather than in a cell is going to be
> a big hassle (in terms of how movement, combat, and everything else
> works), so I'd be reluctant to go down that road.
I simply would not go down that road (or is it river? :) at this
stage.
Regards,
Eric