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XConq AI


Gents,

Thanks for your help with the combat question. I am also very interested
in anyone's opinions of the xconq AI. I plan to work with it until I can
get an AI that can be used for solo miniatures battles. It would have to
be challenging, and be programmed to keep its units in a reasonable
formation, to use the available terrain, and then try to drive me from
the battlefield in a fairly unpredictable (random) manner.

Can anyone suggest any examples og games where the AI performs extremely
well, or have any other ideas on the subject?

Thanks,

George   


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