This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
proximity of sides in big maps (std game)
- To: xconq7 at sourceware dot cygnus dot com
- Subject: proximity of sides in big maps (std game)
- From: Andrew Cooksy <acooksy at lizard dot sdsu dot edu>
- Date: Thu, 28 Dec 2000 16:53:22 -0800
Hi, and hope this isn't a faq. I've been playing the standard game
and like the exploration end a lot, so have been using big maps.
The distribution of sides in the big maps doesn't seem to be entirely
random, however; the enemy and I are always within 40 cells or so of
each other, even if the maps are 300x300. So I run into them sooner
than I'd like. Is there a way to change this easily with the menu or
by editing the code? Is this an intended feature? Many thanks.
Arthur