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Re: [Fwd: Re: XConq playable intermittently?]
- To: Xconq 7 Mailing List <xconq7 at sourceware dot cygnus dot com>
- Subject: Re: [Fwd: Re: XConq playable intermittently?]
- From: bob at fla dot fujitsu dot com (Bob Carragher)
- Date: Fri, 11 Aug 2000 16:26:15 -0700
- Reply-To: bob at fla dot fujitsu dot com (Bob Carragher)
Stan Shebs <shebs@shebs.cnchost.com> sez:
> Bob Carragher wrote:
> > On that note, is there now a capability in the game to obtain
> > resources (e.g. "money") "back" when a unit is disbanded? It
> > doesn't necessarily have to be 100% of the cost of producing
> > or maintaining it.
>
> Yeah, recycleable-material, which can be any arbitrary amount of
> any material. It gives the material to nearby units, not directly
> back into the side's treasury, mostly because this table predates
> treasuries. But it would be easy to extend if a game needed it.
I think, if it's easy to extend the game, that this would be
quite useful in a number of ways. First, it would allow us
to build games like Civilization, where you have a limited
number of resources (population) which determines the extent
that you can do things.
Second, this would be a good way to limit the amount of growth
that a side can achieve, which was something you, Stan, commented
on before!
Bob